AoeStats
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MegaRandom

510866780Analyzed
2v2 RM · 10h ago on Oct 2, 2026· 63m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Aztecs · United States
957
+15
🇺🇸 Georgians · United States
940
+16
🇦🇷 Aztecs · Argentina
949
-16
🇨🇭 Khmer · Switzerland
920
-15
Player eAPM Actions Feudal Castle Imperial Opening
24 1,491 10:40 19:11 36:30 ⛏ Fish Boom FC into Galleys
21 1,363 10:51 25:14 55:11 ⛏ Fish Boom
20 1,281 11:44 20:40 38:30 ⛏ Fish Boom FC into Fire Galleys
18 1,146 13:27 22:36 49:28 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
24,675 22,418 16,950 3,235 67,278 75,933
13,990 18,395 18,175 150 50,710 58,865
20,230 17,622 5,860 3,465 47,177 50,396
20,235 10,788 7,385 1,650 40,058 58,670
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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