AoeStats
← lukas.hajek105

Four Lakes

509982407Analyzed
1v1 RM · 3d ago on Sep 28, 2026· 43m 15s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Vikings · Czechia
648
+17
🇪🇸 Franks · Spain
669
-17

Win probability

lukas.hajek105's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.
Compared against 54,990 analysed 1v1 players on Four Lakes.
lukas.hajek105 C
Feudal Age 10:57 vs 10:51
btm 47%
Castle Age 23:53 vs 20:09
btm 15%
Imperial Age 36:08 vs 36:23
top 48%
eAPM 36 vs 32
top 41%
First military 12:40 vs 12:45
top 49%
▼ Slow Castle Age at 23:53 — slower than 85% of analysed players on Four Lakes
▼ Town centers idle 3:38 of the first 23:53 — keep villagers queued
Blackcrow D
Feudal Age 12:16 vs 10:51
btm 17%
Castle Age 19:53 vs 20:09
top 47%
Imperial Age 40:11 vs 36:23
btm 24%
eAPM 22 vs 32
btm 25%
First military 20:57 vs 12:45
btm 7%
▼ Slow Feudal Age at 12:16 — slower than 83% of analysed players on Four Lakes
▼ Slow Imperial Age at 40:11 — slower than 76% of analysed players on Four Lakes
▼ Low eAPM (22) — busier hands win idle time back
▼ Loom after the Feudal click (14:47) — usually safest before it
▼ First military only at 20:57 (Knight) — later than 93% of analysed players on Four Lakes
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