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Coastal Forest

510770931Analyzed
3v3 RM · 5h ago on Oct 2, 2026· 52m 33s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇴 Gurjaras · Macao SAR China
1221
+13
🇨🇳 Mongols · China
1134
+16
🇲🇴 Berbers · Macao SAR China
1124
+17
🇩🇪 Cumans · Germany
1228
-18
1201
-18
🇨🇳 Malay · China
1012
-10
Player eAPM Actions Feudal Castle Imperial Opening
76 4,006 8:07 20:41 40:45 ⚔ Scout Rush
36 1,889 11:46 16:19 39:50 ⛏ Fast Castle
32 1,696 9:48 23:36 38:31 ⚔ Scout Rush
29 1,531 9:11 22:09 42:27 ⚔ Scout Rush
27 1,431 12:54 17:40 42:56 ⛏ Fish Boom FC
18 963 13:45 25:07 36:08 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
20,845 28,217 11,385 2,335 62,782 70,832
17,990 23,520 14,720 4,485 60,715 63,502
23,660 8,865 9,625 1,560 43,710 50,490
21,950 9,048 8,340 1,470 40,808 42,896
11,330 13,885 10,175 1,600 36,990 41,524
12,405 8,561 5,950 1,700 28,616 30,366
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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