AoeStats
← DrJonesXX

Arabia

505508013Analyzed
2v2 RM · 23d ago on Sep 9, 2026· 53m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Italians · Germany
979
+10
🇩🇪 Bulgarians · Germany
733
+20
🇨🇱 Celts · Chile
857
-16
🇨🇱 Magyars · Chile
801
-14
Player eAPM Actions Feudal Castle Imperial Opening
23 1,245 12:53 26:37 37:44 ⚔ Scout Rush
16 879 10:06 21:00 34:21 ⚔ FC into Archers
14 759 12:03 21:13 46:55 ⛏ Fast Castle
11 582 9:45 23:38 28:40 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
21,460 11,098 9,460 1,710 43,728 52,882
16,790 9,945 9,295 2,800 38,830 45,091
15,465 12,015 3,940 6,580 38,000 43,207
12,575 6,765 3,555 875 23,770 26,608
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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