AoeStats
← DrJonesXX

Highland

505481355Analyzed
2v2 RM · 23d ago on Sep 9, 2026· 58m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Inca · Germany
990
+10
🇩🇪 Koreans · Germany
725
+20
🇹🇷 Japanese · Türkiye
845
-15
🇹🇷 Berbers · Türkiye
840
-15
Player eAPM Actions Feudal Castle Imperial Opening
18 1,048 12:01 16:30 45:41 ⛏ Fish Boom FC
16 946 10:14 20:18 34:50 ⛏ Fast Castle
15 903 15:36 25:03 — ⚔ Archer Rush
7 405 11:24 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
20,480 13,000 11,675 340 45,495 46,642
22,060 15,550 4,305 1,165 43,080 47,451
15,965 13,645 1,520 1,385 32,515 35,304
2,425 2,121 95 125 4,766 5,993
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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