AoeStats
← rettet_den_Wald

Black Forest

508006923Analyzed
2v2 RM · 13d ago on Sep 20, 2026· 63m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Mongols · France
951
+15
🇮🇹 Franks · Italy
869
+18
🇩🇪 Turks · Germany
943
-17
🇩🇪 Gurjaras · Germany
916
-16
Player eAPM Actions Feudal Castle Imperial Opening
33 2,113 12:45 18:17 36:54 ⛏ Fast Castle
30 1,895 11:46 19:02 31:08 ⛏ Fish Boom FC
23 1,453 14:03 21:57 38:51 ⛏ Fast Castle
13 799 15:07 20:25 35:47 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
49,500 20,488 27,355 985 98,328 131,140
39,970 28,847 19,040 4,850 92,707 94,818
25,320 33,902 21,545 2,565 83,332 104,096
28,120 23,265 21,570 2,610 75,565 102,601
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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