AoeStats
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Arabia

504785219Analyzed
2v2 RM · 27d ago on Sep 6, 2026· 33m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Shu · Germany
858
+15
🇩🇪 Burmese · Germany
853
+15
🇪🇸 Burgundians · Spain
851
-15
🇫🇷 Hindustanis · France
826
-26
Player eAPM Actions Feudal Castle Imperial Opening
54 1,803 12:57 16:41 — ⛏ Fast Castle
28 936 10:28 22:14 — ⚔ Archer Rush
26 861 10:21 28:14 — ⚔ Scout Rush
12 397 13:48 23:03 —

Resources

Player Food Wood Gold Stone Spent Collected
9,410 6,735 1,245 950 18,340 23,331
6,670 4,403 2,955 750 14,778 17,819
6,375 5,310 520 950 13,155 15,061
6,130 3,623 415 400 10,568 11,178
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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