AoeStats
← centsand

Arena

508396013Analyzed
2v2 RM · 11d ago on Sep 22, 2026· 53m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Persians · Belgium
715
+15
🇹🇷 Bohemians · Türkiye
515
+24
🇹🇷 Khmer · Türkiye
696
-20
🇨🇦 Hindustanis · Canada
692
-37
Player eAPM Actions Feudal Castle Imperial Opening
16 845 10:05 21:29 38:47 ⛏ Fast Castle
14 732 12:41 21:08 42:10 ⛏ Fast Castle
14 755 14:05 19:56 31:59 ⛏ Fast Castle
12 629 14:53 21:16 37:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,180 24,595 15,220 5,065 63,060 71,058
20,915 17,380 19,555 1,310 59,160 60,437
24,700 13,845 16,310 3,450 58,305 65,745
21,230 16,375 8,755 1,600 47,960 57,016
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.