AoeStats
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MegaRandom

507843103Analyzed
3v3 RM · 13d ago on Sep 19, 2026· 57m 14s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Aztecs · United States
780
+15
🇺🇸 Teutons · United States
770
+15
🇺🇸 Burgundians · United States
719
+18
🇺🇸 Turks · United States
794
-43
🇲🇽 Persians · Mexico
748
-16
🇨🇦 Burgundians · Canada
722
-30
Player eAPM Actions Feudal Castle Imperial Opening
27 1,555 12:44 18:24 41:55 ⛏ Fast Castle
21 1,210 12:04 19:59 34:37 ⛏ Fish Boom
17 950 12:09 20:05 38:08 ⛏ Fish Boom FC
13 746 18:41 24:51 41:01 ⚔ Fish Boom into Scouts
11 634 15:01 24:18 40:36 ⛏ Fast Castle
10 554 15:08 24:09 40:00

Resources

Player Food Wood Gold Stone Spent Collected
17,905 15,045 8,915 1,360 43,225 49,667
15,500 15,595 7,845 4,110 43,050 53,673
16,905 11,965 10,430 3,680 42,980 46,315
16,370 13,090 11,510 1,960 42,930 52,738
14,505 14,088 5,180 1,875 35,648 49,289
10,860 7,770 3,710 2,150 24,490 29,669
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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