AoeStats
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Arena

510496587Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 42m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1539
+11
🇳🇱 Lithuanians · Netherlands
1501
+13
🇦🇺 Spanish · Australia
1428
-12
🇦🇺 Ethiopians · Australia
1428
-12
Player eAPM Actions Feudal Castle Imperial Opening
44 1,882 9:41 13:11 26:59 ⛏ Fast Castle
35 1,481 10:28 14:04 29:07 ⛏ Fast Castle
34 1,457 9:52 14:18 29:10 ⛏ Fast Castle
33 1,383 10:35 14:40 31:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,950 27,180 19,840 1,655 66,625 72,869
24,875 21,455 10,325 3,020 59,675 68,954
18,670 11,523 8,730 2,450 41,373 47,502
16,595 6,135 11,285 1,310 35,325 40,941
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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