AoeStats
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Arena

508363277Analyzed
4v4 RM · 9d ago on Sep 22, 2026· 44m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Bengalis · China
1122
+15
🇷🇺 Bulgarians · Russia
1106
+16
🇨🇳 Tupi · China
1084
+17
🇺🇸 Teutons · United States
1056
+18
🇵🇪 Cumans · Peru
1149
-18
🇵🇪 Britons · Peru
1130
-18
🇺🇸 Bohemians · United States
1125
-17
🇲🇽 Gurjaras · Mexico
1016
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 1,857 10:36 17:07 31:46 ⛏ Fast Castle
38 1,705 11:46 16:39 29:40 ⛏ Fast Castle
28 1,273 11:19 15:53 35:13 ⛏ Fast Castle
21 928 10:10 34:04 — ⚔ Tower Rush
20 894 10:55 16:00 29:27 ⛏ Fast Castle
20 919 10:33 17:43 38:32 ⛏ Fast Castle
19 848 10:02 25:29 34:59 ⛏ Fast Castle
18 797 11:22 23:02 40:42

Resources

Player Food Wood Gold Stone Spent Collected
32,150 18,253 16,835 3,600 70,838 75,762
18,745 20,255 6,295 2,280 47,575 57,436
14,225 17,983 12,170 3,050 47,428 57,850
17,085 16,280 9,110 3,700 46,175 61,446
16,285 12,045 7,775 200 36,305 50,453
15,100 11,515 3,665 2,960 33,240 38,305
16,735 8,570 5,200 950 31,455 36,914
*
10,855 6,880 1,925 4,080 23,740 25,289
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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