AoeStats
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Arabia

508359314Analyzed
4v4 RM · 9d ago on Sep 22, 2026· 46m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
46 2,148 9:23 21:14 39:05 ⚔ Scout Rush
43 1,989 9:18 24:44 36:21 ⚔ Archer Rush
40 1,854 10:13 19:29 38:16 ⚔ Archer Rush
35 1,633 9:42 24:19 45:00 ⚔ Scout Rush
22 1,000 10:48 21:08 35:35 ⚔ M@A into Skirms
20 924 12:23 22:04 41:55
18 845 12:15 20:02 41:31 ⛏ Fast Castle
16 764 9:27 19:33 39:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,650 10,989 16,470 1,500 54,609 56,218
18,750 8,264 12,355 4,350 43,719 51,804
15,250 14,340 10,835 2,800 43,225 54,071
17,280 11,451 9,325 4,105 42,161 45,271
18,080 8,011 5,075 200 31,366 36,001
12,495 11,214 4,250 3,030 30,989 36,118
11,545 10,045 7,560 1,400 30,550 33,351
13,205 10,024 3,135 1,705 28,069 28,174
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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