AoeStats
← PSX | Eman

Arabia

510773291Analyzed
1v1 RM · 19h ago on Oct 2, 2026· 46m 43s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
1427
+16
🇲🇽 Mongols · Mexico
1435
-16
Player eAPM Actions Feudal Castle Imperial Opening
66 3,073 9:00 22:34 36:34 ⚔ Archer Rush
39 1,827 8:53 22:05 39:41 ⚔ Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
22,460 21,182 11,135 4,245 59,022 62,698
14,985 14,548 6,140 1,500 37,173 38,676
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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