AoeStats
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Baltic

510433224Analyzed
3v3 RM · 10h ago on Oct 1, 2026· 40m 48s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Dravidians · Peru
1488
+11
🇨🇴 Persians · Colombia
1446
+13
🇦🇷 Saracens · Argentina
1298
+20
🇺🇸 Berbers · United States
1403
-16
🇬🇧 Malay · United Kingdom
1378
-15
🇦🇷 Italians · Argentina
1335
-13
Player eAPM Actions Feudal Castle Imperial Opening
47 1,913 12:52 24:00 — ⚔ M@A FC
44 1,778 11:33 15:54 26:57 ⛏ Fish Boom FC into Galleys
44 1,796 12:04 19:38 38:57 ⛏ Fish Boom into Galleys FC
42 1,699 11:16 21:40 — ⚔ Fish Boom into Galleys into Archers
34 1,404 10:13 14:11 29:37 ⛏ Fast Castle
20 806 10:31 19:02 — ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
22,040 11,646 11,600 3,200 48,486 50,423
10,975 18,228 6,935 1,100 37,238 39,014
11,495 15,420 6,195 1,905 35,015 40,648
9,790 10,836 3,335 620 24,581 25,919
7,415 9,162 6,075 1,525 24,177 24,847
6,720 9,780 5,105 425 22,030 22,261
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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