AoeStats
← Carmelo maradona

MegaRandom

510016804Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 56m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1455
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1446
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1419
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1491
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1393
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1379
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🇨🇱 Khmer · Chile
1343
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Player eAPM Actions Feudal Castle Imperial Opening
80 4,513 8:27 20:54 47:29 ⚔ Scout Rush
57 3,253 8:47 18:39 33:17 ⚔ Fish Boom into Scouts
55 3,098 10:14 14:20 37:43 ⛏ Fish Boom FC
48 2,732 11:25 15:54 35:57 ⛏ Fish Boom FC
48 2,717 8:08 25:21 43:49 ⚔ Archer Rush
38 2,170 7:55 21:28 31:27 ⚔ Archers into Fish Boom
33 1,850 8:23 24:46 — ⚔ Archers into Fish Boom
28 1,563 9:13 23:22 43:20 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
34,380 23,918 14,170 950 73,418 75,024
33,180 17,172 16,085 950 67,387 70,180
23,070 26,552 10,515 2,055 62,192 65,373
11,400 19,404 13,995 1,505 46,304 49,217
15,815 20,422 7,520 2,485 46,242 48,122
24,560 8,865 10,770 940 45,135 50,798
12,775 18,460 5,640 1,250 38,125 39,602
8,075 15,386 12,335 2,050 37,846 43,212
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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