AoeStats
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Black Forest

510016110Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 2m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Spanish · Colombia
1445
+10
🇨🇴 Japanese · Colombia
1435
+11
🇵🇪 Maya · Peru
1407
+12
🇨🇴 Huns · Colombia
1228
+18
🇨🇦 Persians · Canada
1346
-15
🇭🇰 Celts · Hong Kong SAR China
1320
-13
🇺🇸 Chinese · United States
1283
-12
🇧🇷 Bengalis · Brazil
1271
-11
Player eAPM Actions Feudal Castle Imperial Opening
57 156 — — —
46 125 — — —
33 90 — — —
27 75 — — —
24 67 — — —
22 60 — — —
15 41 — — —
2 6 — — —

Resources

Player Food Wood Gold Stone Spent Collected
400 100 50 0 550 417
250 200 50 0 500 70
350 114 0 10 474 294
300 100 0 0 400 328
150 124 50 0 324 221
150 0 0 0 150 282
0 0 0 0 0 136
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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