AoeStats
← Carmelo maradona

MegaRandom

510002259Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 42m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Huns · Colombia
1448
+15
🇨🇴 Vietnamese · Colombia
1437
+16
🇨🇱 Britons · Chile
1480
-18
🇲🇽 Persians · Mexico
1377
-13
Player eAPM Actions Feudal Castle Imperial Opening
83 3,540 8:32 20:58 41:10 ⚔ Scout Rush
58 2,488 9:26 22:59 36:46 ⚔ Archer Rush
48 2,050 8:29 19:06 40:05 ⚔ Scout Rush
42 1,804 9:20 26:36 41:52 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
21,905 11,574 10,925 940 45,344 46,926
17,300 5,313 11,595 200 34,408 35,141
10,500 11,023 9,315 850 31,688 35,881
9,955 10,128 6,925 1,020 28,028 29,533
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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