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Black Forest

509121312Analyzed
3v3 RM · 6d ago on Sep 25, 2026· 55m 42s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Persians · Hong Kong SAR China
880
+14
🇨🇳 Persians · China
845
+15
🇨🇳 Franks · China
835
+16
🇹🇼 Spanish · Taiwan
881
-17
🇹🇼 Berbers · Taiwan
852
-16
🇨🇳 Khmer · China
759
-12
Player eAPM Actions Feudal Castle Imperial Opening
34 1,911 14:38 19:21 38:58 ⛏ Fish Boom FC
32 1,771 13:53 18:28 29:24 ⛏ Fast Castle
27 1,493 14:09 18:33 37:11 ⛏ Fast Castle
17 932 11:54 16:43 30:33 ⛏ Fast Castle
16 867 16:59 26:00 43:05 ⛏ Fast Castle
13 722 11:13 19:09 28:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,145 31,991 12,880 5,500 82,516 84,313
43,745 15,422 16,880 4,155 80,202 85,474
38,445 18,815 15,940 3,735 76,935 82,582
30,395 22,985 15,335 3,675 72,390 86,067
31,760 18,285 15,655 4,410 70,110 74,476
23,515 19,224 5,695 3,005 51,439 60,510
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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