AoeStats
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Black Forest

509294881Analyzed
2v2 RM · 7d ago on Sep 26, 2026· 54m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Koreans · United States
865
+17
🇺🇸 Persians · United States
845
+17
🇺🇸 Vikings · United States
885
-48
🇿🇦 Cumans · South Africa
880
-17
Player eAPM Actions Feudal Castle Imperial Opening
30 1,661 10:26 14:41 30:29 ⛏ Fast Castle
24 1,285 14:00 19:58 39:48 ⛏ Fish Boom FC
20 1,074 14:09 22:30 45:21 ⛏ Fast Castle
6 326 19:00 39:15 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
22,095 23,376 18,955 1,480 65,906 71,177
12,725 26,772 18,855 4,110 62,462 81,660
21,270 20,683 5,605 2,275 49,833 63,347
9,100 5,721 3,510 1,825 20,156 22,218
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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