AoeStats
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Lombardia

508824991Analyzed
2v2 RM · 9d ago on Sep 24, 2026· 41m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Spanish · United Kingdom
966
+23
🇿🇦 Bengalis · South Africa
847
+10
🇵🇹 Persians · Portugal
714
-8
🇹🇷 Ethiopians · Türkiye
711
-8
Player eAPM Actions Feudal Castle Imperial Opening
40 1,651 10:43 14:51 30:22 ⛏ Fast Castle
16 666 11:19 16:24 33:01 ⛏ Fast Castle
14 589 11:55 20:53 36:45 ⛏ Fast Castle
10 415 12:25 21:31 35:19 ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
24,740 18,305 12,860 2,675 58,580 67,038
15,520 15,980 11,260 1,790 44,550 48,698
16,225 10,620 10,545 1,500 38,890 43,287
14,370 7,385 4,260 1,400 27,415 29,920
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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