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Baltic

510618059Analyzed
4v4 RM · 9h ago on Oct 1, 2026· 57m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
52 2,983 10:48 20:39 31:25 ⛏ Fish Boom FC into Fire Galleys
35 1,973 11:50 20:05 37:26 ⚔ Fish Boom FC into Skirms
27 1,539 15:33 23:15 43:18 ⛏ Fish Boom
23 1,318 13:11 21:53 41:43 ⛏ Fast Castle
21 1,188 13:10 24:12 33:33 ⛏ Fish Boom into Fire Galleys FC
19 1,075 11:58 23:04 39:59 ⚔ Scout Rush
17 953 14:29 21:03 44:02 ⛏ Fast Castle
14 775 12:33 18:49 31:21 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
26,215 21,105 21,420 2,800 71,540 88,624
24,140 18,998 11,215 4,640 58,993 67,308
22,880 13,555 17,325 1,600 55,360 61,643
13,875 20,757 14,595 2,375 51,602 88,944
11,300 18,865 14,185 1,500 45,850 54,572
18,075 16,770 7,340 3,230 45,415 45,818
15,575 12,110 12,690 1,500 41,875 44,384
12,245 11,965 4,870 1,600 30,680 45,098
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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