AoeStats
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African Clearing

510393078Analyzed
4v4 RM · 18h ago on Sep 30, 2026· 46m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Mongols · Türkiye
821
+15
🇩🇪 Portuguese · Germany
817
+15
🇺🇸 Persians · United States
816
+15
🇺🇸 Huns · United States
758
+18
🇫🇷 Portuguese · France
866
-18
🇹🇷 Turks · Türkiye
835
-17
🇩🇪 Franks · Germany
751
-14
🇬🇧 Huns · United Kingdom
748
-14
Player eAPM Actions Feudal Castle Imperial Opening
33 1,514 14:05 19:43 40:10 ⛏ Fast Castle
20 912 18:51 24:13 37:07 ⛏ Fast Castle
15 708 16:07 23:57 38:08 ⛏ Fast Castle
13 624 15:07 19:45 37:30 ⛏ Fast Castle
12 561 13:56 20:51 38:44 ⛏ Fast Castle
12 556 15:13 24:56 38:08 ⚔ FC into Skirms
9 403 14:46 23:48 41:24 ⛏ Fast Castle
9 407 13:49 24:59 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,665 13,785 5,775 2,510 39,735 48,353
14,715 14,318 7,265 2,075 38,373 43,812
13,575 11,519 6,805 1,675 33,574 41,156
16,015 9,625 5,500 1,500 32,640 37,158
12,700 9,275 6,325 950 29,250 47,977
14,080 10,490 4,355 300 29,225 33,371
8,930 5,355 4,815 1,410 20,510 24,093
8,740 6,095 1,540 1,555 17,930 18,171
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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