AoeStats
← skuo0747

Nomad

509585139Analyzed
3v3 RM · 5d ago on Sep 27, 2026· 92m 18s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Britons · Brazil
872
+9
🇨🇳 Vikings · China
795
+11
🇦🇷 Vietnamese · Argentina
722
+14
🇩🇪 Hindustanis · Germany
751
-14
🇷🇴 Tatars · Romania
657
-10
🇷🇴 Turks · Romania
657
-10
Player eAPM Actions Feudal Castle Imperial Opening
41 3,752 15:46 26:41 39:55 ⚔ Fish Boom into Scouts
38 3,503 16:02 27:42 44:32 ⚔ Fish Boom into Archers
17 1,539 17:52 30:52 53:27 ⚔ Fish Boom into Scouts into Archers
15 1,393 16:01 30:57 39:29 ⚔ Fish Boom into Towers FC
9 795 15:32 23:41 42:14 ⛏ Fast Castle
9 814 26:06 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
25,445 40,560 20,765 6,375 93,145 100,450
38,715 26,856 15,080 6,250 86,901 106,101
32,570 27,885 19,135 4,225 83,815 87,607
21,630 17,470 20,820 3,200 63,120 64,003
11,550 21,541 17,665 3,000 53,756 69,734
4,075 4,675 240 100 9,090 17,591
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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