AoeStats
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Arena

509579458Analyzed
3v3 RM · 5d ago on Sep 27, 2026· 51m 52s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Malay · Brazil
859
+13
🇨🇳 Goths · China
778
+17
🇦🇷 Mongols · Argentina
703
+19
🇪🇸 Britons · Spain
803
-17
🇪🇸 Cumans · Spain
787
-16
🇪🇸 Slavs · Spain
782
-16
Player eAPM Actions Feudal Castle Imperial Opening
40 2,058 11:31 19:21 31:09 ⛏ Fast Castle
35 1,797 9:58 15:42 29:29 ⛏ Fast Castle
27 1,418 13:10 18:21 29:41 ⚔ FC into Archers
19 1,002 10:51 23:10 29:53 ⛏ Fast Castle
19 1,011 12:39 19:19 40:37 ⛏ Fast Castle
13 650 25:48 46:04 — ⚔ Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
22,180 21,380 21,220 2,050 66,830 84,798
29,035 16,025 11,485 2,800 59,345 72,383
24,470 16,425 10,965 4,350 56,210 84,943
12,630 15,190 13,130 1,600 42,550 45,695
9,500 7,640 6,625 2,050 25,815 31,156
7,110 4,485 2,015 650 14,260 18,779
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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