AoeStats
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Nomad

510066453Analyzed
3v3 RM · 1d ago on Sep 29, 2026· 67m 23s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇱 Malay · Israel
742
+14
🇩🇪 Vietnamese · Germany
735
+14
🇪🇸 Portuguese · Spain
700
+15
🇦🇺 Japanese · Australia
725
-16
678
-14
🇮🇳 Huns · India
662
-13
Player eAPM Actions Feudal Castle Imperial Opening
42 2,851 14:22 28:12 47:54 ⛏ Fish Boom
29 1,923 13:55 21:12 47:25 ⚔ Fish Boom into Archers
22 1,490 15:36 30:25 45:53 ⚔ Fish Boom into M@A
14 966 22:09 30:45 59:52 ⛏ Fish Boom FC
13 846 18:54 30:55 39:15 ⛏ Fish Boom
4 296 16:46 39:58 — ⚔ Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
26,500 28,260 17,670 4,800 77,230 78,289
18,245 26,142 22,645 3,710 70,742 78,416
27,170 16,695 9,455 4,855 58,175 64,791
25,805 14,680 12,895 4,325 57,705 76,264
9,625 30,819 2,190 1,800 44,434 43,709
4,175 1,575 400 100 6,250 7,091
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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