AoeStats
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Black Forest

504359525Analyzed
2v2 RM · 27d ago on Sep 5, 2026· 57m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Burgundians · China
867
+18
🇨🇦 Romans · Canada
852
+18
🇨🇴 Huns · Colombia
902
-51
🇨🇴 Romans · Colombia
896
-51
Player eAPM Actions Feudal Castle Imperial Opening
24 1,373 13:27 27:00 36:51 ⛏ Fast Castle
21 1,187 13:25 24:32 37:24 ⛏ Fast Castle
15 841 14:05 18:05 33:16 ⛏ Fast Castle
11 654 17:15 29:35 48:10 ⚔ M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
25,865 18,289 11,025 3,745 58,924 80,631
19,445 18,383 14,145 3,910 55,883 92,522
15,830 6,897 9,660 2,355 34,742 39,463
12,770 7,720 9,365 4,200 34,055 40,223
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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