AoeStats
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Nomad

509338049Analyzed
3v3 RM · 4d ago on Sep 26, 2026· 26m 53s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Huns · Australia
1553
+12
🇺🇸 Burgundians · United States
1529
+13
🇳🇱 Spanish · Netherlands
1511
+13
🇮🇪 Jurchens · Ireland
1529
-15
🇺🇾 Inca · Uruguay
1465
-13
🇦🇷 Celts · Argentina
1378
-10
Player eAPM Actions Feudal Castle Imperial Opening
40 1,074 13:42 17:20 — ⚔ Fish Boom FC into Archers
39 1,062 13:45 18:08 — ⛏ Fish Boom FC
35 933 12:54 18:15 — ⛏ Fish Boom FC
34 903 14:35 — — ⚔ Fish Boom into Towers FC
28 764 14:14 20:16 25:59 ⛏ Fish Boom into Fire Galleys FC
28 743 14:25 18:45 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
8,505 6,561 2,385 300 17,751 17,217
5,830 5,697 2,310 1,545 15,382 15,996
5,140 4,693 1,175 2,185 13,193 12,934
5,275 4,069 1,535 1,505 12,384 12,202
4,900 4,443 1,540 300 11,183 11,315
4,875 3,456 300 1,465 10,096 11,255
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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