AoeStats
← makrimonos

Arabia

510867780Analyzed
2v2 RM · 20h ago on Oct 2, 2026· 40m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇷 Ethiopians · Greece
1031
+16
🇬🇷 Franks · Greece
1015
+17
🇹🇷 Byzantines · Türkiye
1054
-17
🇹🇷 Portuguese · Türkiye
1011
-16
Player eAPM Actions Feudal Castle Imperial Opening
50 2,055 12:24 17:20 39:33 ⚔ Archer Rush
23 948 10:40 21:10 — ⚔ Scout Rush
18 739 11:11 22:30 38:55 ⚔ Scout Rush
17 694 13:19 20:33 35:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,100 12,726 5,650 985 32,461 35,249
12,280 6,047 4,500 2,085 24,912 30,471
11,615 5,623 4,295 850 22,383 28,609
7,940 6,748 1,565 200 16,453 17,876
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.