AoeStats
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Black Forest

510850517Analyzed
3v3 RM · 23h ago on Oct 2, 2026· 34m 13s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Celts · Türkiye
1021
+15
🇸🇬 Spanish · Singapore
995
+16
🇬🇧 Saracens · United Kingdom
940
+17
🇲🇹 Cumans · Malta
1014
-36
🇬🇧 Bohemians · United Kingdom
990
-16
🇹🇷 Celts · Türkiye
953
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 1,287 16:01 21:57 — ⛏ Fast Castle
32 1,096 18:25 22:59 — ⛏ Fast Castle
23 779 18:54 — —
19 664 14:12 19:36 — ⛏ Fast Castle
18 601 13:44 19:52 — ⛏ Fast Castle
16 558 14:50 21:18 —

Resources

Player Food Wood Gold Stone Spent Collected
10,560 6,196 2,425 750 19,931 22,036
7,950 9,225 1,160 1,500 19,835 24,724
7,765 6,595 2,560 1,600 18,520 22,225
7,120 6,535 1,155 1,065 15,875 17,988
5,600 3,633 2,110 750 12,093 13,450
3,325 2,842 50 325 6,542 9,415
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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