AoeStats
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Fortress

508043021Analyzed
2v2 RM · 13d ago on Sep 20, 2026· 49m 55s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Huns · Russia
1121
+12
🇷🇺 Bulgarians · Russia
802
+24
🇺🇸 Bohemians · United States
1038
-19
🇺🇸 Turks · United States
976
-17
Player eAPM Actions Feudal Castle Imperial Opening
29 1,456 8:06 12:49 38:59 ⛏ Fast Castle
25 1,226 9:17 13:16 40:31 ⛏ Fast Castle
20 1,022 7:49 11:37 40:44 ⛏ Fast Castle
13 630 8:14 13:46 39:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,105 15,020 15,705 2,385 52,215 52,273
13,285 18,530 9,510 2,905 44,230 54,017
16,995 7,981 7,485 2,680 35,141 37,967
15,750 5,400 10,175 1,600 32,925 36,603
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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