AoeStats
← SirBuster33

African Clearing

506181142Analyzed
4v4 RM · 20d ago on Sep 12, 2026· 84m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Bulgarians · Switzerland
938
+13
🇹🇷 Franks · Türkiye
865
+17
🇲🇽 Vietnamese · Mexico
846
+17
🇩🇰 Britons · Denmark
736
+22
🇦🇷 Bohemians · Argentina
895
-18
🇦🇷 Mongols · Argentina
886
-18
🇦🇷 Byzantines · Argentina
873
-17
🇦🇷 Teutons · Argentina
845
-16
Player eAPM Actions Feudal Castle Imperial Opening
35 2,957 17:05 20:38 36:26 ⚔ Scouts FC
31 2,627 15:10 23:06 42:54 ⚔ FC into Scouts
20 1,666 16:48 21:14 48:23 ⛏ Fast Castle
19 1,583 14:50 22:16 37:28 ⛏ Fast Castle
16 1,322 14:13 30:59 69:00 ⚔ Archer Rush
10 836 21:23 27:51 70:56 ⛏ Fast Castle
8 664 20:54 33:42 58:22 ⚔ Archers into Skirms
8 672 21:49 27:31 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,785 50,780 24,840 7,450 121,855 140,764
34,090 28,915 30,185 4,655 97,845 166,713
23,890 21,390 18,860 3,300 67,440 69,523
15,595 20,130 12,350 2,450 50,525 59,280
12,075 21,260 8,860 6,350 48,545 48,490
22,035 10,390 10,520 3,200 46,145 61,569
17,345 13,045 9,785 1,400 41,575 48,057
10,400 5,470 250 1,900 18,020 24,789
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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