AoeStats
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Arena

510256924Analyzed
4v4 RM · 6h ago on Sep 30, 2026· 52m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khmer · China
1583
+7
🇨🇳 Mongols · China
1480
+10
🇭🇰 Britons · Hong Kong SAR China
1432
+12
🇨🇳 Franks · China
1333
+16
🇹🇼 Bengalis · Taiwan
1419
-14
🇦🇷 Hindustanis · Argentina
1382
-12
🇭🇰 Franks · Hong Kong SAR China
1318
-10
🇮🇳 Saracens · India
1294
-9
Player eAPM Actions Feudal Castle Imperial Opening
56 2,933 10:40 15:00 25:21 ⛏ Fast Castle
53 2,754 11:35 14:40 28:27 ⛏ Fast Castle
52 2,705 9:31 13:15 27:14 ⛏ Fast Castle
46 2,378 10:22 14:37 29:27 ⛏ Fast Castle
42 2,213 11:28 15:06 28:44 ⛏ Fast Castle
34 1,797 10:20 14:22 26:46 ⛏ Fast Castle
28 1,442 11:09 14:45 28:17 ⛏ Fast Castle
20 1,036 10:46 14:37 29:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,525 34,210 17,690 4,980 91,405 101,604
48,745 29,687 9,120 1,655 89,207 101,317
36,930 21,540 18,590 3,650 80,710 92,737
33,065 21,040 14,615 4,420 73,140 89,595
20,075 26,865 16,640 7,450 71,030 92,963
32,265 23,300 12,670 1,805 70,040 78,392
26,565 25,100 17,225 950 69,840 76,682
17,460 25,830 13,525 2,625 59,440 61,596
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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