AoeStats
← DungaChapado

Black Forest

508349579Analyzed
4v4 RM · 11d ago on Sep 22, 2026· 76m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Bohemians · Brazil
1104
+13
🇧🇷 Romans · Brazil
1074
+14
🇧🇷 Britons · Brazil
1069
+14
🇧🇷 Teutons · Brazil
1067
+14
🇦🇷 Saracens · Argentina
1080
-16
🇨🇱 Italians · Chile
1042
-14
🇦🇷 Britons · Argentina
1002
-13
🇨🇴 Gurjaras · Colombia
978
-12
Player eAPM Actions Feudal Castle Imperial Opening
31 2,357 14:33 23:22 32:27 ⛏ Fish Boom FC
31 2,371 10:51 15:10 28:23 ⛏ Fast Castle
28 2,137 13:34 18:39 35:59 ⛏ Fish Boom FC
25 1,895 12:23 20:43 32:34 ⛏ Fish Boom FC
25 1,951 11:19 14:48 27:16 ⛏ Fast Castle
24 1,826 13:59 22:24 26:36 ◆ FC into Fast Imp
18 1,353 13:45 19:25 34:38 ⛏ Fast Castle
11 875 16:23 27:24 69:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
58,220 29,853 62,970 6,040 157,083 159,496
74,505 20,163 34,965 4,240 133,873 147,789
45,610 53,455 21,215 2,100 122,380 154,440
29,170 45,629 29,460 3,150 107,409 116,520
38,000 39,563 26,275 2,540 106,378 109,222
36,425 36,995 18,180 2,360 93,960 105,098
14,785 21,843 9,865 3,110 49,603 51,070
13,275 20,788 7,700 3,925 45,688 57,197
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.