AoeStats
← DungaChapado

Black Forest

508348057Analyzed
4v4 RM · 10d ago on Sep 22, 2026· 5m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Bohemians · Brazil
1088
+16
🇧🇷 Romans · Brazil
1056
+18
🇧🇷 Britons · Brazil
1051
+18
🇧🇷 Teutons · Brazil
1049
+18
🇺🇸 Huns · United States
1149
-20
🇻🇳 Persians · Vietnam
1104
-18
🇦🇷 Saracens · Argentina
1098
-18
🇦🇷 Britons · Argentina
1016
-14
Player eAPM Actions Feudal Castle Imperial Opening
51 282 — — —
45 250 — — —
28 153 — — —
27 147 — — —
22 120 — — —
21 113 — — —
19 107 — — —
19 103 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,200 250 0 0 1,450 1,404
1,100 80 50 0 1,230 1,419
850 275 0 0 1,125 1,147
950 169 0 5 1,124 1,064
900 150 0 0 1,050 1,222
750 209 50 0 1,009 893
700 100 0 0 800 949
700 0 50 0 750 1,060
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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