AoeStats
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Nomad

510245064Analyzed
3v3 RM · 3d ago on Sep 30, 2026· 73m 44s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Franks · Argentina
747
+17
🇨🇳 Poles · China
743
+17
🇲🇽 Romans · Mexico
737
+17
🇺🇸 Huns · United States
783
-18
🇺🇸 Goths · United States
782
-18
🇺🇸 Portuguese · United States
723
-15
Player eAPM Actions Feudal Castle Imperial Opening
29 2,152 15:33 21:40 49:13 ⛏ Fish Boom FC
19 1,376 18:52 25:29 34:38 ⛏ Fish Boom FC
17 1,249 15:45 29:50 46:30 ⚔ Scout Rush
17 1,284 20:27 25:54 58:37 ⚔ Fish Boom FC into Skirms
14 1,030 16:51 31:37 54:00 ⚔ Fish Boom into Scouts
10 722 13:39 29:52 — ⚔ Fish Boom into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
32,385 26,535 23,295 6,375 88,590 113,346
28,310 17,920 17,070 9,520 72,820 80,032
21,395 29,199 8,850 1,965 61,409 67,516
27,205 24,183 4,930 2,750 59,068 63,060
20,775 18,579 8,450 4,375 52,179 67,132
13,075 10,487 3,240 850 27,652 29,832
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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