AoeStats
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Lombardia

510236001Analyzed
2v2 RM · 3d ago on Sep 30, 2026· 28m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Franks · Mexico
868
+12
🇲🇽 Wei · Mexico
858
+12
🇺🇸 Franks · United States
781
-12
🇺🇸 Goths · United States
780
-12
Player eAPM Actions Feudal Castle Imperial Opening
39 1,116 12:18 18:34 — ⛏ Fast Castle
16 453 10:37 20:08 — ⛏ Fast Castle
15 437 10:34 20:58 — ⛏ Fast Castle
13 363 10:42 18:12 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,575 5,135 960 335 12,005 15,550
5,640 4,835 500 850 11,825 15,762
5,655 4,689 450 850 11,644 13,594
4,950 5,085 200 1,185 11,420 13,288
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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