AoeStats
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African Clearing

510688142Analyzed
4v4 RM · 18h ago on Oct 2, 2026· 6m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Spanish · Mexico
1469
+16
🇲🇽 Franks · Mexico
1426
+18
🇲🇽 Wei · Mexico
1392
+19
🇲🇽 Vietnamese · Mexico
1329
+21
🇨🇳 Mongols · China
1496
-20
🇻🇳 Khitans · Vietnam
1485
-20
🇨🇳 Vikings · China
1433
-17
🇨🇳 Magyars · China
1415
-17
Player eAPM Actions Feudal Castle Imperial Opening
58 400 — — —
55 377 — — —
41 280 — — —
40 277 — — —
38 258 — — —
36 246 — — —
31 215 — — —
24 165 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,050 550 50 100 1,750 1,064
800 475 50 100 1,425 711
800 425 50 100 1,375 683
600 550 50 100 1,300 743
650 500 0 100 1,250 688
700 425 0 100 1,225 912
600 465 0 100 1,165 488
450 450 0 100 1,000 476
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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