AoeStats
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Nomad

510464340Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 28m 46s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Berbers · Mexico
1440
+12
🇲🇽 Armenians · Mexico
1402
+13
🇲🇽 Vietnamese · Mexico
1327
+16
🇲🇽 Celts · Mexico
1296
+19
🇺🇸 Vikings · United States
1382
-17
🇹🇼 Huns · Taiwan
1339
-15
🇺🇸 Japanese · United States
1338
-15
🇨🇦 Dravidians · Canada
1300
-13
Player eAPM Actions Feudal Castle Imperial Opening
45 1,281 12:57 17:45 — ⛏ Fish Boom FC
43 1,235 14:22 18:43 — ⛏ Fish Boom FC
37 1,074 13:23 24:39 — ⚔ Fish Boom into Archers
33 960 12:53 26:41 — ⚔ Fish Boom into Archers
31 903 13:09 18:10 — ⛏ Fish Boom FC
30 851 12:22 17:31 — ⛏ Fast Castle
21 610 13:54 19:36 — ⛏ Fish Boom into Fire Galleys FC
16 447 13:26 17:30 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
7,450 5,395 1,900 1,625 16,370 15,809
7,685 5,298 2,375 650 16,008 17,045
6,480 5,729 2,220 360 14,789 14,351
5,630 4,357 1,210 2,930 14,127 13,711
5,495 5,545 1,705 500 13,245 13,661
4,810 4,093 1,155 1,285 11,343 11,840
4,160 4,129 1,150 875 10,314 10,531
3,300 2,885 1,570 300 8,055 7,666
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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