AoeStats
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African Clearing

506790963Analyzed
4v4 RM · 17d ago on Sep 15, 2026· 59m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Malians · Argentina
1484
+11
🇦🇷 Celts · Argentina
1461
+12
🇳🇴 Turks · Norway
1444
+13
🇺🇸 Georgians · United States
1405
+14
🇺🇸 Mongols · United States
1416
-14
🇲🇽 Vietnamese · Mexico
1374
-13
🇻🇳 Huns · Vietnam
1354
-12
🇲🇽 Mapuche · Mexico
1342
-11
Player eAPM Actions Feudal Castle Imperial Opening
67 3,961 13:38 20:43 44:42 ⛏ Fast Castle
40 2,359 13:45 20:28 — ⛏ Fast Castle
36 2,126 12:57 26:39 43:15 ⚔ Archer Rush
35 2,103 12:50 21:19 43:16 ⚔ Scout Rush
34 1,997 12:03 23:23 38:22 ⚔ Scout Rush
29 1,737 13:37 18:57 55:41 ⛏ Fast Castle
28 1,676 12:38 20:50 36:47 ⚔ Archers into Fish Boom
27 1,595 13:40 17:43 36:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
47,495 22,193 18,370 2,210 90,268 110,387
34,075 23,455 16,120 6,185 79,835 89,544
30,155 24,198 16,050 2,350 72,753 80,997
36,680 12,170 17,385 2,235 68,470 70,044
25,910 18,662 10,295 3,145 58,012 63,828
19,180 20,047 8,985 2,525 50,737 54,640
17,565 15,835 4,825 4,805 43,030 46,666
11,600 17,022 4,205 1,440 34,267 39,303
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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