AoeStats
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African Clearing

506787632Analyzed
4v4 RM · 17d ago on Sep 15, 2026· 38m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Persians · Colombia
1710
+6
🇦🇷 Cumans · Argentina
1554
+11
🇲🇽 Vietnamese · Mexico
1541
+11
🇲🇽 Magyars · Mexico
1532
+12
🇭🇰 Berbers · Hong Kong SAR China
1530
-13
🇲🇽 Vietnamese · Mexico
1512
-12
🇲🇽 Persians · Mexico
1382
-8
🇲🇽 Mapuche · Mexico
1349
-7
Player eAPM Actions Feudal Castle Imperial Opening
48 1,871 13:03 29:08 — ⚔ Skirms into Towers
45 1,746 12:24 34:15 — ⚔ Archers into Scouts into Skirms
44 1,717 12:46 16:21 — ⛏ Fast Castle
34 1,305 14:21 29:07 — ⚔ Archer Rush
32 1,247 12:11 25:49 — ⚔ Scout Rush
31 1,216 13:33 17:17 37:27 ⛏ Fast Castle
30 1,151 13:38 18:10 38:17 ⛏ Fast Castle
27 1,060 13:58 17:49 36:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,200 10,290 5,850 2,350 30,690 33,422
12,020 8,815 5,145 400 26,380 26,266
10,785 9,584 3,035 955 24,359 26,287
10,380 9,992 2,315 1,600 24,287 28,736
9,390 8,053 2,855 1,905 22,203 22,429
10,110 6,621 3,320 1,160 21,211 24,653
5,625 7,481 3,570 955 17,631 18,507
6,075 5,169 1,560 575 13,379 14,127
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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