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African Clearing

506574537Analyzed
4v4 RM · 18d ago on Sep 14, 2026· 55m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Spanish · Argentina
1421
+15
🇦🇷 Malians · Argentina
1419
+15
🇦🇷 Huns · Argentina
1329
+19
🇧🇴 Ethiopians · Bolivia
1276
+20
🇲🇽 Vietnamese · Mexico
1436
-19
🇲🇽 Franks · Mexico
1390
-17
🇦🇷 Mongols · Argentina
1371
-17
🇲🇽 Armenians · Mexico
1355
-16
Player eAPM Actions Feudal Castle Imperial Opening
60 3,319 13:34 17:31 40:11 ⛏ Fast Castle
60 3,321 12:27 24:21 39:41 ⚔ Scouts into Towers
41 2,284 12:45 19:09 41:49 ⛏ Fast Castle
35 1,935 12:15 30:45 52:14 ⚔ Scouts into Towers into Skirms
33 1,839 11:57 29:47 47:20
32 1,802 14:15 26:17 — ⚔ Towers into Archers
29 1,639 15:53 34:16 — ⚔ Towers into Archers
18 1,025 13:24 17:51 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,505 14,835 21,295 4,240 77,875 83,304
32,390 16,891 25,145 1,000 75,426 80,108
30,870 18,003 15,625 2,250 66,748 70,090
12,770 12,933 8,850 3,390 37,943 42,072
13,040 11,277 3,695 2,250 30,262 32,581
11,125 9,934 2,830 1,580 25,469 30,483
9,130 9,610 2,790 1,550 23,080 23,720
5,400 6,236 2,595 2,450 16,681 17,158
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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