AoeStats
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Nomad

506551842Analyzed
2v2 RM · 18d ago on Sep 14, 2026· 49m 32s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Malians · Argentina
1423
+15
🇦🇷 Jurchens · Argentina
1287
+20
🇲🇽 Vietnamese · Mexico
1456
-20
🇲🇽 Muisca · Mexico
1335
-15
Player eAPM Actions Feudal Castle Imperial Opening
52 2,570 13:25 18:49 40:37 ⛏ Fish Boom FC
41 2,037 13:22 18:23 40:03 ⛏ Fish Boom into Galleys FC
37 1,835 14:03 23:29 43:00 ⚔ Fish Boom into Archers
30 1,473 14:22 18:18 38:42 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
16,095 15,384 8,620 1,840 41,939 46,931
14,595 14,534 6,910 2,015 38,054 39,422
11,130 14,046 6,580 2,350 34,106 37,758
13,055 8,020 7,360 4,325 32,760 36,505
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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