AoeStats
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African Clearing

506536026Analyzed
4v4 RM · 18d ago on Sep 13, 2026· 72m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Italians · Argentina
1546
+10
🇦🇷 Spanish · Argentina
1507
+12
🇦🇷 Persians · Argentina
1347
+18
🇨🇱 Bulgarians · Chile
1345
+18
🇲🇽 Vietnamese · Mexico
1473
-17
🇲🇽 Franks · Mexico
1417
-15
🇲🇽 Aztecs · Mexico
1377
-13
🇲🇽 Muisca · Mexico
1361
-13
Player eAPM Actions Feudal Castle Imperial Opening
56 4,036 12:26 23:33 41:45 ⚔ Scout Rush
55 4,005 14:38 37:43 58:12 ⚔ Scout Rush
39 2,847 12:59 32:20 46:46 ⚔ Archer Rush
39 2,854 11:45 26:34 46:22 ⚔ M@A into Scouts
37 2,694 12:34 16:56 34:12 ⛏ Fast Castle
24 1,769 14:17 34:15 47:09 ⚔ Champi Rush
23 1,662 13:15 29:23 50:38 ⚔ Scout Rush
21 1,540 12:59 17:49 47:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,510 18,079 30,020 2,135 94,744 95,744
38,270 23,677 25,635 6,900 94,482 121,695
42,335 16,585 17,345 10,770 87,035 94,169
46,960 24,255 11,795 2,000 85,010 86,661
21,955 30,580 25,280 6,000 83,815 88,875
29,320 24,429 10,180 2,450 66,379 70,526
27,540 20,031 12,345 2,860 62,776 72,126
13,700 11,649 4,615 1,800 31,764 35,648
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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