AoeStats
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Nomad

506517634Analyzed
4v4 RM · 18d ago on Sep 13, 2026· 33m 31s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Dravidians · Argentina
1538
+12
🇱🇹 Mongols · Lithuania
1396
+17
🇨🇳 Saracens · China
1345
+20
🇻🇪 Britons · Venezuela
1326
+20
🇲🇽 Vietnamese · Mexico
1502
-20
🇲🇽 Celts · Mexico
1440
-18
🇲🇽 Dravidians · Mexico
1395
-16
🇲🇽 Burgundians · Mexico
1376
-15
Player eAPM Actions Feudal Castle Imperial Opening
45 1,492 12:26 22:22 — ⚔ Fish Boom into M@A
44 1,464 13:32 17:15 — ⚔ Fish Boom FC into Archers
40 1,357 14:13 17:46 — ⚔ Fish Boom FC into Archers
39 1,304 13:15 19:59 — ⛏ Fish Boom into Fire Galleys FC
37 1,236 12:07 19:50 — ⛏ Fish Boom into Fire Galleys FC
31 1,050 14:12 19:34 — ⛏ Fish Boom FC
30 1,016 14:40 19:23 — ⛏ Fish Boom FC
19 633 14:21 24:42 — ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
9,095 8,685 4,430 1,935 24,145 25,538
6,775 9,075 4,965 755 21,570 21,383
8,030 7,162 2,510 3,030 20,732 21,751
5,775 8,074 1,805 300 15,954 16,665
5,335 8,296 1,870 400 15,901 17,686
7,090 4,697 1,450 1,120 14,357 14,459
4,825 5,461 2,450 295 13,031 13,334
3,750 4,191 505 1,755 10,201 9,841
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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