AoeStats
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Arena

510052943Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 42m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Goths · United Kingdom
1030
+11
🇨🇳 Khmer · China
1008
+12
🇺🇸 Franks · United States
987
+13
🇫🇷 Saracens · France
979
+13
🇮🇩 Aztecs · Indonesia
1034
-16
🇹🇷 Persians · Türkiye
944
-13
🇷🇺 Gurjaras · Russia
928
-13
🇮🇩 Franks · Indonesia
773
-7
Player eAPM Actions Feudal Castle Imperial Opening
38 1,602 12:28 16:16 34:32 ⚔ FC into Scouts
27 1,151 11:21 18:34 34:30 ⛏ Fast Castle
25 1,035 10:54 16:12 34:42 ⛏ Fast Castle
21 876 11:37 15:27 39:15 ⛏ Fast Castle
20 841 10:34 17:46 33:16 ⛏ Fast Castle
13 538 11:27 16:36 32:13 ⛏ Fast Castle
10 436 11:57 21:13 — ⛏ Fast Castle
8 321 9:59 17:55 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,355 18,205 9,090 3,750 57,400 65,569
21,390 11,930 6,800 1,100 41,220 52,539
18,055 7,865 7,535 2,150 35,605 42,996
10,325 11,805 9,860 850 32,840 37,820
12,475 9,220 8,240 1,500 31,435 38,633
12,860 7,965 6,350 2,400 29,575 33,666
5,965 5,270 700 850 12,785 16,396
4,220 2,975 250 310 7,755 9,277
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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