AoeStats
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Oasis

509582666Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 4m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Sicilians · France
1411
+9
🇫🇷 Magyars · France
1347
+12
🇫🇷 Burgundians · France
1328
+13
🇫🇷 Poles · France
957
+27
🇨🇳 Vikings · China
1268
-16
🇭🇰 Malians · Hong Kong SAR China
1241
-15
🇨🇳 Khitans · China
1240
-15
🇹🇷 Goths · Türkiye
1236
-15
Player eAPM Actions Feudal Castle Imperial Opening
49 198 — — —
46 187 — — —
42 172 — — —
34 139 — — —
29 117 — — —
24 99 — — —
6 25 — — —
1 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
700 125 0 0 825 780
650 125 0 0 775 759
550 125 0 0 675 612
400 100 0 0 500 469
350 25 0 0 375 536
250 0 0 0 250 415
0 0 0 0 0 267
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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