AoeStats
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Black Forest

510396906Analyzed
3v3 RM · 12h ago on Sep 30, 2026· 80m 30s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Teutons · Italy
1253
+16
🇮🇹 Britons · Italy
1233
+17
🇮🇹 Italians · Italy
1233
+17
🇵🇪 Inca · Peru
1260
-17
🇺🇸 Celts · United States
1258
-17
🇺🇾 Byzantines · Uruguay
1246
-16
Player eAPM Actions Feudal Castle Imperial Opening
47 3,776 10:39 22:38 28:07 ⛏ Fish Boom FC into Fast Imp
33 2,645 12:19 16:14 39:56 ⛏ Fast Castle
22 1,731 12:43 17:02 27:15 ⛏ Fast Castle
18 1,427 14:49 30:37 38:48
13 1,058 9:19 22:22 — ⚔ Champi Rush
7 538 11:42 16:59 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,905 45,720 26,790 4,310 107,725 113,999
42,820 18,115 32,805 3,100 96,840 104,953
20,775 22,488 21,785 1,795 66,843 81,175
13,650 22,781 16,660 5,785 58,876 90,144
6,125 4,737 1,700 140 12,702 13,630
4,465 3,825 1,095 360 9,745 10,612
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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