AoeStats
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Black Forest

510390698Analyzed
3v3 RM · 13h ago on Sep 30, 2026· 37m 22s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Persians · Sweden
1325
+13
🇸🇪 Celts · Sweden
1300
+14
🇸🇪 Britons · Sweden
1283
+14
🇮🇹 Bohemians · Italy
1267
-14
🇮🇹 Britons · Italy
1247
-14
🇮🇹 Italians · Italy
1246
-13
Player eAPM Actions Feudal Castle Imperial Opening
39 1,469 11:02 15:22 — ⛏ Fast Castle
36 1,345 11:57 15:31 — ⛏ Fast Castle
28 1,046 11:46 17:35 28:26 ⛏ Fast Castle
24 903 13:50 17:59 24:41 ◆ FC into Fast Imp
19 725 11:48 16:23 — ⛏ Fast Castle
14 516 13:41 18:18 29:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,890 6,800 8,570 0 29,260 35,472
11,660 11,225 3,100 850 26,835 30,256
7,250 11,104 7,450 855 26,659 32,114
8,625 9,110 3,570 2,870 24,175 27,396
6,875 8,287 4,785 730 20,677 25,192
5,760 6,223 1,980 2,075 16,038 17,835
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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