AoeStats
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Arena

510175702Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 39m 53s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Burgundians · Italy
1238
+16
🇮🇹 Britons · Italy
1216
+17
🇮🇹 Italians · Italy
1215
+17
🇨🇴 Poles · Colombia
1272
-17
🇺🇸 Hindustanis · United States
1248
-17
🇨🇴 Ethiopians · Colombia
1215
-16
Player eAPM Actions Feudal Castle Imperial Opening
41 1,629 8:32 26:03 30:13 ⚔ Towers FC into Fast Imp
34 1,362 11:31 15:42 — ⛏ Fast Castle
25 1,005 10:33 14:22 26:12 ⛏ Fast Castle
24 958 11:17 15:20 — ⛏ Fast Castle
22 865 10:25 22:09 30:33 ⛏ Fast Castle
15 586 11:39 15:40 28:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,290 9,291 5,900 2,000 27,481 28,527
9,060 9,085 6,380 750 25,275 27,035
8,365 9,085 6,240 1,300 24,990 28,616
10,405 6,195 4,550 1,155 22,305 26,370
9,930 7,435 3,645 900 21,910 25,302
9,650 7,135 1,330 2,025 20,140 21,034
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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