AoeStats
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Lombardia

510240098Analyzed
2v2 RM · 10h ago on Sep 30, 2026· 46m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
1383
+16
🇺🇸 Poles · United States
1382
+15
🇦🇷 Khmer · Argentina
1387
-16
🇲🇽 Britons · Mexico
1364
-15
Player eAPM Actions Feudal Castle Imperial Opening
70 3,273 8:52 23:42 42:37 ⚔ Archer Rush
47 2,179 12:06 16:11 — ⛏ Fast Castle
46 2,144 8:48 22:45 45:42 ⚔ Scout Rush
27 1,256 11:31 15:20 43:23 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
18,150 8,410 13,840 2,390 42,790 46,888
14,025 12,270 6,575 2,545 35,415 43,014
14,350 9,071 6,300 200 29,921 30,281
15,040 7,203 3,840 200 26,283 28,240
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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